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so it means when you try to start second sample, when still plays first one - it will interrupt playing old one and start play new one. 7.3 probably, like Zombie eat my neighbors). older GEMS versions - cant play this quality too. no any multisampling (exept same MK3 - it can play 2 samples, but cost of it - 6.5khz, not 10.4 as top quality of last version of GEMS.
#Soundhack fix header driver#
and can have different frequencys from 10.4khz to 5.2khz (same moded MK3 driver can have 6.5khz + 4bit DPCM samples).
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samples cant be larger than 65kb (65535 - two bytes $FFFF). this is can be depend from 2 or 3 bytes offsets, that use driver. some games have more, than 127 sequences. it is same DAC, but just system knows it should select sample not from first banks, but second samples bank. and add new type - 4 type of instruments. usual driver GEMS have 4 banks and this types of instruments:įor that MK3 (same for WWF Arcade how it names.) they do additional Sequenses and Samples banks. but some games need a much more samples - like MK3. (samples can be only 95 because they calls by this way: set instrument for samples playing, then number note and that notes can be from $0 to $5F - 95). 127 for instruments, 95 for samples, 127 for envelopes and 127 for sequences.
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so it first needed to unpack to separate slots, then edit something, then pack back to banks. change one note to another - probalby you can, but add some new notes or new track into some melody. This audio driver GEMS have 4 banks - Sequences, Samples, Instruments and Envelopes.
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